Join us at the GStreamer Hackfest in Milan

Interested in GStreamer, PiTiVi, GES? Meet us in Milan at the end of March for the 2013 GStreamer hackfest! As you can see in this picture from last year’s hackfest, it’s tons of fun for everybody:

No, really! It’s an incredibly productive and motivating event to participate in.

One of the major items we would like to accomplish is to fix GNonLin as much as possible. As you know, the GStreamer 1.x series is a major departure from the 7 years old 0.10 series’ design, and GNonLin needs to be rethought for the new world order. The current state of GNonLin makes it impossible for nonlinear audio/video editing applications to behave properly in GStreamer 1.x. This affects Pitivi, Jokosher, Novacut, and perhaps others.

If you want to work on PiTiVi’s UI at the hackfest, you are of course welcome to do so. I always have nice projects to play with, such as the need for a new keyframe UI, fixing undo/redo, improving the performance of the thumbnail system, helping Pēteris with the GStreamer waveforms library implementation, or porting the timeline and viewer canvases to Clutter.

3 thoughts on “Join us at the GStreamer Hackfest in Milan

  1. “GNonLin needs to be rethought for the new world order. The current state of GNonLin makes it impossible for nonlinear audio/video editing applications to behave properly in GStreamer 1.x.”

    This is all very depressing. It seams like all the hard work on past Pitivi down the drain. And who knows when Edward Hervey will find the time to work on GNonLin… it could take another 5 years :-(

  2. Not really. It’s a hard problem to solve, but you can’t really expect low-level code that was created with specific assumptions around the architecture of GStreamer 0.10 to keep working ten years down the road when a drastically different GStreamer series comes out.

    The high-level editing logic is now the job of GES, which is a cumulation of what we learned from Pitivi throughout the years.

    As for Pitivi, the UI and workflow is still the same as before, but much better in many regards, with a much slimmer/cleaner codebase, tons of bug fixes and a few new features.

  3. Well, it’s not that bad actually, if past year’s event in nice Malaga is evidence, things *will* move forward. At least we will try to kickstart turning gnonlin “back to light” – and then rest could be handled much more easily online.

    That or we are going to have open season on Edward in his dreams :)

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